Risen 2 - Preview Roundup
Here is a small roundup of three E3 Risen 2 previews.
GamingNexus, with a snip on companions:
The most intriguing aspect of Risen 2 is its theme and setting. Pirates are abound in Risen 2, and you will even eventually come to own your own pirate ship complete with your own crew. Based on your decisions up to this point, your companions will be determined. If you favor the inquisition, for instance, one of their members will choose to retain their friendship with you and aid you in your journeys. Each companion has his own abilities that can help you in battle, but you’ll have to gauge your priorities in selecting them.
Furthermore, I was told that companions will have a much larger role in Risen 2 than they had in the first title. While Risen 1 fostered no emotional attachments to your companions, Risen 2 will see them have a deeper involvement in both dialogues, as well as progression in the game. During the E3 demo, we saw companions take the lead and direct our protagonist to key points of interest that we might not have chosen to explore otherwise. You can even ask them for advice if you’re feeling stuck. This kind of autonomous involvement is definitely appreciated in Piranha Bytes’ sequel.
RPGamer talking about skill progression:
Perhaps the most interesting and unique aspect of the gameplay in Risen 2 is the skill tree or lack there of. The skill tree in this game has been moved out into the game world and is represented by various teachers. I was told that the goal was to have learning new skills be more of an emotional experience and be tied directly to the choices you make and the relationships you form in the game. For example, there are always different options to solve a quest. In one scenario, you can persuade a bouncer blocking a door to leave or you can simply beat down the guy to move past him. Things get interesting if that guy is a mentor in the world and could potentially teach you a new skill. If you beat him up and he hates you, then he may not want to train you. Similarly, if you start doing quests for shady people, you will start learning rogue-like skills from them. Rather than clicking on an icon in a menu when you level up, the choices you make in the game have a direct impact on how you grow as a character.
Joystiq thinks it's all too complicated, which is probably a good thing:
The one major change we got to see was that Pirahna Bytes has abandoned the sword-and-shield idea, and instead gone for a dual wield setup, letting you put a gun in one hand and a sword in the other. But even that isn't really necessary -- the whole point of a game like this is that you can do what you want, so if you want to just hack and slash or just shoot from a distance, that's viable as well.
Which sounds good in theory, but in practice, Risen 2 seems to fall back down to the realities of game development. While the graphics look better, the gameplay still looks as frustrating and inaccessible as all of these other hardcore RPG titles, with various monsters assaulting you as soon as you step out into the world, and lots of complicated mechanics with not a lot of direction.
Thanks to World of Risen for spotting these.
Information aboutRisen 2
Platform: PC, Xbox 360, PS3