Dungeon Siege 3 - Review @ RPS
Alec Meer has written his thoughts on Dungeon Siege 3 for Rock, Paper, Shotgun. "Mixed", is probably a fair description of the article:
Still though: too often the overall experience is as dry as a plywood sandwich. For every power that does something visually over the top (like dog-summoning or turning into a human torch), there are two that just emit a small purple glow and change a number for a few seconds. There are a reasonable number of side-quests (quite a few of which you’ll need to do in order to level up enough for the main quests), but they’re almost always long, samey kill-treks through more disguised corridors rather an an adventurous diversion in and of themselves. Some of the deathly-dry conversations between missions offer response options, but bar a few that have a poorly-explained positive effect on your companion NPC, it pretty much doesn’t matter what words you click on. This is a game about pressing the left mouse button until everything’s dead – it might have been better if it had concentrated on making that element as glossy and varied as possible, instead of cramming in unengaging cutscene filler.
But also this:
Of course, for all its shortcomings I played it for hours anyway, stayed up too late, got RSI, ate only chemically-flavoured snackfoods… That’s how these things go, isn’t it? It’s a solid enough hack’n’slash game with varied environments and some inventive skills, and that certainly kept me playing – but when you can pick up something like Torchlight or Titan Quest for pennies (both of which are also far more attractive and characterful), it’s really hard to recommend dropping £30-odd on this. If a patch that fixes up the PC control and display oversights and rethinks the presentation of stats does show up, I’ll certainly feel a lot more fond of Dungeon Siege III. For now though: resume frustrated waiting for Diablo III.
Information aboutDungeon Siege 3
SP/MP: Single + MP
Genre: Hack & Slash