Age of Decadence - Interview @ RPG Italia
RPG Italia sends word of their interview with Vince D. Weller about The Age of Decadence. It's a general interview that mostly cover existing information but here's a snip:
Will the choice focus more on the approach side (diplomatic/brutal/stealth/etc…) or on the moral side? The moral choice? for that second case will it be a classic good/neutral/evil system or a more ambigous one?
The game features both multiple quest solutions (i.e. different ways to approach and complete your objectives) and different choices affecting the gameworld, factions, and NPCs.
I’m not putting any labels on the latter choices, which is why there is no good/evil system in the game. These things are very subjective and the road to hell is indeed paved with good intentions.
Our approach is to provide motivations, show you things from different angles, avoiding clichés like good guys and bad guys (whatever side you pick is the good guys, the other side is the bad guys), and adding some reactivity. I don’t think you’d feel bad if you double-cross an NPC and earn 5 evil points. You would, however, regret your choice greatly, if the double-crossed NPC ambush you with his rough looking buddies and chop your outnumbered character to pieces to teach him a valuable lesson about morals and values.
Information aboutAge of Decadence
Release: In development