Frayed Knights - Mappage
Jay Barnson writes about his approach to maps in Frayed Knights. Here's a snip:
My solution is hand-drawn maps (well, hand-drawn over top of what the tools can spit out for me) that get revealed slowly. Catering to my limited artistic abilities (not to mention limited time), I decided to fall back on what I felt I could do. Making the assumption that it’s probably Dirk making the maps, and that he possesses skills about equal to my own. On top of that, in another nod to the inspiration provided by old-school tabletop gaming, the style of maps are pretty similar to that which we gamers who grew up with the 1st edition Dungeon Masters Guide and modules written by Gary Gygax are used to.
They aren’t slick and polished, but as they are hand-made they do allow me to add some more helpful indicators on the map that might be missed by an automated process. In addition, some of the dungeons in Frayed Knights are very vertical. For these, I use side-view maps. These won’t help you navigate a single floor of the Tower of Almost Certain Doom very well, but the floors are small, and you can see where the stairs are (at least on one axis).
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