E.Y.E. - Review @ GameBanshee
GameBanshee let us know they have posted a review of E.Y.E. There are elements they like and they say the game can often be fun, but ultimately, the problems overwhelm:
The problem, predictably, is that with so many elements in the pot, E.Y.E never really comes together in a coherent sort of way. The issues with E.Y.E are so numerous and so pervasive, that it's honestly very difficult to decide where to start, but they crop up early and never relent. There's no easy way to say it: this game is broken. Maybe not to the point of it being unplayable (on the contrary, at times it can be a lot of fun), but it's hard to believe it was deemed acceptable to release in this state.
The most obvious problem the game has is poor communication. Put simply, E.Y.E is terrible about presenting information, whether that's critical mission details, storyline elements, or even basic tutorials. For instance, jumping into the game, all you get are a set of poorly-subtitled videos; these are either overcomplicated or completely useless, yet you'll have to rely on them to understand many of the game's basic elements. Others, like how gaining experience functions, the nuances of the surprisingly involved hacking minigame, or the details of the research system, are left unexplained. At its worst, E.Y.E will outright contradict itself, such as in one mission where I was told to "get the hell out of here", yet it was only after running back to the drop zone that I realised the game actually wanted me to stand exactly where I was and protect the same NPC who gave me the instruction to run, who ended up dying shortly after. In a nice move, the game didn't just fail the mission, but instead let me continue without him... until he inexplicably reappeared in the next mission, anyway.
SP/MP: Single + MP