Dungeons of Dredmor - Review @ Eurogamer
It's nice to see Dredmor getting some attention from major sites, such as this review at Eurogamer. The score is 8/10 and they obviously liked it a lot:
There are some lovely systems in place here. Instead of character classes, you pick a starting load-out of seven skills from a collection of 34 (I counted). While you can read through all the little descriptions, for your first few play-throughs it's probably worth just pressing the random button and seeing what you end up with.
Alongside standards like boosts for each particular weapon class, you can use vampirism to change the way you regain health, opt in and out of various magic abilities - a typical example is Viking Wizardry - and improve your chances with burglary, critical hits, and handling fungus. It makes for a system with great tactical depth and replayability: heading back into the dungeon with a different build can lead to an adventure that feels nothing like the last one - and that's before you start augmenting your character as you level up.
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