Dishonored - Interviews, Screens
More Dishonored material is hitting the 'net, with Blues pointng put two interviews and Rock, Paper, Shotgun offering some screens.
Here's a snip from Destructoid, talking to Harvery Smith and Raphael Colantonio:
You guys are culling a lot of elements from Deus Ex, Thief and System Shock. What elements of those games do you think can live on in modern games, while keeping the game marketable?
Harvey: I am drawn to that type of game. Raf and I are the biggest Ultima Underworld fans, period. We’ll fight anyone else in a pile of Jell-O to claim that. We are both drawn to System Shock. [Raf] was working in Europe and I was working at Origin, and we were both testing System Shock.
We are already drawn to these guys making these games. As soon as he got a chance he created Arx Fatalis, and as soon as I got a chance I worked with Warren Spector on Deus Ex.
...and another from AusGamers:
Harvey You know, aside from our core values that overlap at Arkane -- immersive simulation first person action game with RPG features -- aside from that, Dishonored is a first person action game about a supernatural assassin in a retro-future industrial world. And really, our whole belief around the game -- our core-mechanic -- is that the game mechanics work with each other in combinations we didn’t predict; they work together creatively.
So the player can actually improvise. A player can get to an area, see a problem, formulate a plan, execute on that plan and so something we never predicted and that’s a beautiful moment. That’s Dishonored in a nutshell, those three bullet points I think.
Source: Blues News