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Soldak Entertainment - Space Monsters

by Dhruin, 2011-08-18 23:10:58

Steven Peeler has kicked up a new log entry on "monsters" (read: enemy races and ships) for Soldak's upcoming space RPG. Here's a snip:

In most RPGs monsters for the most part sit around and do nothing until the player comes along and kills them. For those that have played our two other dynamic games, Depths of Peril and Din's Curse, you know I like our monsters to actually impact the world. The don't stand around waiting for the player and babble completely empty threats. They stir up more trouble, call for reinforcements, attack towns, etc.

Well in our upcoming space game the monsters will behave in similar manners as the did in DoP and DC. They will still cause uprisings, start wars, launch raids, build dangerous devices, and generally cause havoc for everyone else. When they plant a Super Nova Device next to the star in the home system of your favorite race, I would suggest you do something about it.

There is an interesting difference from our previous games though. When a monster launches an asteroid at one of your enemy's home world, what do you do? Do you save their planet and possible start changing them into an ally or do you let the asteroid hit, cause massive amounts of destruction, and weaken their overall empire? I suspect a lot of people are going to let the monsters cause a lot of damage as long as it is directed towards races they don't like.

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