Dungeon Siege 3 - Review @ Worthplaying
Dungeon Siege 3 has been reviewed at Worthplaying, for a score of 7.5/10:
Fortunately, Dungeon Siege III doesn't skimp on one thing during these long backtracks: encounters. You may be frustrated by the long hike back, but you certainly won't be bored. Even if you encounter the same spiders and bandits, the basic play of hacking, slashing, shooting, fireballing or beating them to death never really gets old. Obsidian Entertainment got this aspect right; character animations are quick, fluid and synced up nicely to mouse movements, maintaining the speed that separates single-player action-RPGs from the MMO market. Downtime between encounters is just long enough to be punchy, keeping the highly frequent combat from growing tiresome, which heightens the effect.
Another thing the game gets right is the art style. Environments, while not always unique, are consistently well designed, rarely repetitive (this helps with the map issues) and almost never fall below "pretty," regardless of your system settings. The camera does its job, other than perhaps overzealous use of zooming in when adjacent to a wall, which can get in the way. Environments have a reasonable variety to them, including effective use of environmental contrasts to keep things from being too repetitive. This also extends to characters; models are stylized and varied, even for the generic NPCs in town.
Information aboutDungeon Siege 3
SP/MP: Single + MP
Genre: Hack & Slash