Age of Decadence - September Update
Oscar has kicked up an early September Update for The Age of Decadence with news they started beta-testing the demo two weeks ago. The actual update is some unfiltered feedback from the beta team, such as this:
Gareth: "To sum up my initial impressions : The core game is there and solid. Text adventures are golden, they give you a great sense of having a personal story, without it being linear. It's also really cool to see events from multiple angles. And the game is looking great, lots of rich details.
That being said, it's not ready for primetime yet. The game needs 'fluff', interactions and non-essential NPCs to talk to as you wander around and discover the setting. This lack of interaction makes the world feel empty, not because there aren't people but because you can't interact with them.
Also, even though the game isn't about holding your hand, if you wander outside the core interactions you quickly get lost, in terms of what you could or should be doing. A lot of this is due to that lack of fluff, which can be used to subtly nudge the player.
Overall, you can see the potential in the parts, but the whole experience still needs to 'come together'. And it's the more 'fluffy/subtle' elements that do this. Lots of work still to be done."
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