Avadon - Review @ GameSpot
It's a bit surprising to see a review of Avadon at GameSpot but there you go. The score is a solid 7/10 and here's a sample:
Quests mix inventive tasks like playing PR man to an irritable dragon with typical go-fetch and locate-missing-people busywork. There is a lot of combat during these assignments, although you're never overwhelmed. Battles are not so numerous that you feel numbed by monotony. They actually fly past pretty quickly, with characters and foes moving as though they're under the influence of a haste spell augmented with liberal shots of Red Bull. Fighting is handled from a tactical perspective, in a way that hasn't changed much since the aforementioned Gold Box games of two decades ago. Whenever you spot a foe, the real-time exploration mode switches to a turn-based perspective, and grids pop up on the screen to show you how and where characters can move. It's an easy-to-learn and intuitive system for anyone with a background in RPGs. The main drawback is a lack of monster variety. There are a fair number of creeps in the game, drawn from fantasy archetypes such as giant spiders, lizards, wizards, orcs, and the like, but they mainly attack in straightforward melee styles. You don't need to get too fancy with combat strategies, save in some of the boss battles, which can be brutal on the regular difficulty and above. The visuals aren't detailed enough to make monsters distinctive, either, so you're often facing off against blurry groupings of pixels that need to be identified by the text blurbs beneath them.
Source: Blues News