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Mage Knight: Apocalypse - Diary #4 @ RPG Vault
by Dhruin, 2006-09-05 00:37:00A Mage Knight Dev Diary from last week at RPG Vault sees Namco Bandai's Dave Georgeson discussing "dynamic scaling and multiplayer":
When we were designing Mage Knight: Apocalypse, we wanted to spend a lot of time crafting the individual missions and tailoring them to the characters involved, wrapping a rich story around them, filled with thousands of combat opportunities as they adventured. That required us to really customize the ambushes and cut scenes, and to bring the game up slowly from humble beginnings (when the player's character is only a neophyte) to frenzied mass combats (when the character is more experienced).
Information aboutMage Knight Apocalypse
SP/MP: Single + MP