Frayed Knights - Update, Review
Jay has a new blog entry at Tales of the Rampant Coyote with some personal and business stuff but also an update on Frayed Knights:
A new update for Frayed Knights: The Skull of S’makh-Daon should be available in a few days (probably next week). It’s not going to radically change the game or anything, but there will be some nice improvements and a whole slew of bug-fixes. And there’s a major free bonus becoming available soon. I didn’t expect it to be as major as it is, especially since it’s free, but hey. It’s all good.
From the same article comes this link to a review at TruePCGaming:
Combat is turn- based with a strong strategic flavor to it and is no doubt one of the most well-executed sections of the game. You just never feel bored while fighting, each battle is challenging enough to keep it interesting. Even apparently easier fights can have a devastating impact on your party. Luck (in the form of dice rolls) plays a major role, which is both a good and a bad thing; bad because usually you don’t want luck to be a deciding factor, good because it makes each fight unpredictable with some harder fights getting incredibly tense.
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