Deus Ex: Human Revolution - On Boss Fights and Earnings
A couple of minor items for Deus Ex: Human Revolution, with producer David Anfossi admitting they knew the boss fights would be a "weakness". We've heard it before, of course, but it seems development was difficult. From Edge:
"We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either.
"We knew that before the release of the game, but there had to be some compromise. It [was] our decision."
If that gives the impression of a difficult project, what follows rather rams the point home. "It has been a nightmare, to be honest," Anfossi said. "We started from scratch. From recruitment to release date, it's been a nightmare."
Still, the result has been good with Gamasutra reporting Square Enix' sales financial forecasts have been lifted because of the success:
Square Enix has revised its financial forecast for the first half of the current fiscal year, more than doubling its originally estimated profits.
The publisher put this alteration down to the success of recently-released Deus Ex: Human Revolution, as well as increased revenue from web content.
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