JA: Back in Action - Hands-on @ RPS
Adam Smith at Rock, Paper, Shotgun has penned a hands-on look at Jagged Alliance: Back in Action. It's reasonably positive, though Adam doesn't see any reason not to just play the original:
The move to simultaneous movement and controlled rather than enforced pauses hasn’t diminished the level of control provided. Stances are selectable, altering movement speed and accuracy, and the ability to synchronise commands is an addition that could make this most significant alteration worthwhile. Having Grunty open fire at the enemies inside a building just as Ivan opens the door, goes prone and unleashes a hail of lead and Buns lobs a grenade through the window is satisfying, no doubt about it. Setting up the mercs like a bickering SWAT team is a pleasure. That is, until the enemies’ reactions come into play.
The first time I played, after the initial shock at the fact that I recognised every line of dialogue, every hole in the fence around Drassen airfield, and the positioning of almost every tree and rock, I decided I’d take the landing strip and then write down some thoughts. It’s the initiation into any Jagged Alliance 2 campaign, the first step toward establishing a force in the country and marching on to a terrible defeat.
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