Larian Studios - On Pirating Games and Cloud Streaming
Lar has updated his blog with an article on DRM, why he used to pirate games, bought them and what he sees as the future.
But secondly, I think the entire DRM argument is part of a dying model, at least in its current form. Traditionally we expect people to pay for the entire experience present in the box, even if the game doesn’t turn out to be as expected. Even a demo can be misleading, a lot of them are even made to be misleading. I have an entire collection of games that I bought but only spent a couple of hours with. If you have limited disposable income (as I did when I pirated), at the price games go, paying full price for only a couple of hours of entertainment is quite expensive. It’s also unfair, especially if 90% of the game doesn’t match what’s on the back of the box. Of those thousands of pirated games I played, there were only a few that I played through, with most of the games in my collection only receiving 5 minutes of my attention.
I did pay for the few games that I played over and over (some of them I even bought multiple times because I lost the activation codes ). But in some cases, I paid for crap, and then I felt cheated, because when I bought it, the box told me the game wasn’t crap.