Joystiq - Diversity of Roguelikes
Joystiq has penned an article about the roguelikes that has been coming out during the last year. Overall, they think this illustrate's the subgenre's potential. Here's how they feel about Dungeons of Dredmor:
There's just too much going on in Dungeons Of Dredmor. The chief offender may be the half a dozen different crafting skills, in a game where it's difficult to survive long enough to get the items to craft. The statistics are broken into six different main categories, each with their own subcategory. The game is a little too clever with its stats, renaming each something different from the norm: instead of Strength, Burliness; instead of Charisma, it uses Savvy. Burliness is then divided into Melee Power, Armor Absorption, and Trap Sight Radius. Any item you pick up has the chance to improve either the stats or the sub-stats. It's complicated enough that the game even recommends simply picking items based on how well they make the numbers go up. It can get overwhelming.