Dragon Commander - Interview @ Rock Paper Shotgun
Rock Paper Shotgun has interviewed Swen "Lar" Vincke on Dragon Commander and on the move of Larian Studios to become self publishing.
RPS: Yes, the game does seem quite different to your previous offerings, can you explain why you went that route?
Vincke: I have this little notebook here full of game ideas that I’d like to do, and I’ve tried pitching them to publishers, several times, and I’ve never managed to get funding. Since we’ve said that we will now go completely independent it was time to take a look in the little notebook and see what we’re going to make. Out of that came Dragon Commander. It’s a blend of genres that I’ve always liked to play – my gaming education was in the Amiga times, and the C64 before that – and I remember playing this Cinemaware game, Defender Of The Crown, which was something I liked, and it was a genre that faded away. But if you put modern production values on that, and add all the innovations of the intervening years on that, then you have something appealing. And in any case I would like to play it, so we said “okay let’s bet on that”. It’s risky! I pitched it to the usual suspects and they all looked at me… suspiciously, let’s put it that way.
Information aboutDragon Commander
Release: In development