JA: Back in Action - Review @ RPS
Jagged Alliance: Back in Action has been examined at Rock, Paper, Shotgun, with a moderately positive result:
The conclusion I’ve come to is that it feels, oddly, much more like a stealth game. Instead of creeping forward, always ending a turn in cover, it’s possible to sweep across maps, choosing the best position of assault on enemies who are blissfully unaware of the approaching doom. It’s the set up before an attack that determines whether or not it is successful, much more so than the movements throughout it. In fact, the most successful battles are the ones in which there is barely any movement from the mercs at all.
It’s a fun game to play, this part, a cat and mouse interplay in which your squad are always the cats. The mice bite back, sure, and some of them have massive guns, but they are definitely the ones being hunted. It’s like being a team of Predators, except much easier to kill and only capable of cloaking when around fifteen feet away, which seems to be the limit of an average soldier’s awareness.
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