KoA: Reckoning - Review Roundup # 5
More reviews keep coming for this game. I'll quote from two of them and list the others.
Action Trip - 7.1/10
In short, we are not too happy with Amalur. We are glad that the player is given freedom in almost every possible way when it comes to shaping a character. There are a lot of things you can do and the areas are so vast you can easily get lost in them (which is a good thing, of course). The combat is well-implemented and each battle is exciting and challenging. Ultimately though, it seems the developers preferred giving us quantity rather than quality. We'd rather have a modest, small world rather than a world that's too large a crammed with generic content. We wanted characters we cared about, not a bunch of indifferent quest-givers
There are some obvious faults with Kingdoms of Amalur: Reckoning; some dull dialogue, often uninteresting side-quests, and a slightly dated menu/inventory screen, but it’s high-contrast visuals, customisation and extremely large play-time (200+ hours if you want it to be) definitely make it worth trying. If you thought Fable 3 was a washout, this could be its saviour, and if you’re new to RPGs the easy to understand combat, questing and levelling could help you find your role-playing feet.
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