Dungeons of Dredmor - Interview, Patch 1.0.10, Teaser, Project Odin
Gaming on Linux has an interview with Nicholas Vining Daniel Jacobsen from Gaslamp Games. The questions deal mostly with gaming on the Linux platform. Here's a quote on how to make the Linux succeed in terms of money:
It boils down to money. If you want Linux on the desktop to succeed, the Linux community has to accept that commercial, closed-source software, of the sort usually sold for money, is a necessary part of that ecosystem. One of the reasons why Linux in the server market has been so successful is because it’s possible to make a great deal of money off of Linux servers and open source software in the server market. That money then gets injected into the open source development sphere, and everybody wins. If you want a better Linux desktop experience, and a better open-source Linux desktop experience, make it easier for us to make money off of it. If we’re making money, we’re willing to help get things fixed and make life better, and we can use open source software to do so. Everybody wins.
•FIXED: Invisibility now works as it says on the tin.
•FIXED: Blackjack works again.
•FIXED: Added a flag to targetHitEffects that lets them apply before, or after, the target combat calculation.
•FIXED: “Playing for Both Teams” achievement now works.
•FIXED: bookshelf crashing bug w/bony wand recipes
•FIXED: Some timing exploits.
•FIXED: A number of load/save corruption issues.
•FIXED: Uberchests not opening after you load and save.
•FIXED: You can now load more than one mod on OS X.
•FIXED: The Mace of Windu now uses the correct art.
•FIXED: Item spawning on levels 11-15 now works correctly. Additionally, mods can now create items up to Level 20.
•FIXED: Installing all the skill mods will no longer overflow the main mod loader screen.
Be sure to check out the Project Teasers at the end of the changelog.
Information aboutDungeons of Dredmor