Risen 2 - Interview @ Gamebanshee
Buck from GameBanshee talked to Björn Pankratz, the projector director at Piranha Bytes. You can view the interview here - you can dins two quotes from the interview below:
GB: How linear or non-linear would you say the game is Once we move to a new island, do we have the option to return to previous islands we've visited to make use of trainers, tackle side quests, and that sort of thing?
BP: The world will be open, as usual, and as a rule it will be possible to return to places you have already visited later in order to trade, learn, or complete quests. In Risen 2, the world opens up more and more - while the player can only explore one island to begin with, once he/she has a ship, any location can be reached......
GB: The general consensus seems to be that the PC version of Risen provided a better game experience than the Xbox 360 port. What steps are you taking this time around to ensure that the console versions are on par with the PC version, and what roadblocks did you have to overcome in order to add a PlayStation 3 version to the mix?
BP: For Risen 2, we are developing the game for PC but it the console versions are also very important to us. We took the necessities of console development into consideration from the beginning of the development, and the time planning was a lot more generous than before. Also, we now have experience in that area and we are therefore confident that this will be reflected in the quality of the product.
Information aboutRisen 2
Platform: PC, Xbox 360, PS3