Ultima 1 - Retrospective @ Adrenaline Vault
Adrenaline Vault has gone a trip down memory lane; they've made a retrospective article about the first Ultima - from 1981. The author Ian David missed the boat on this game, so he decided to play through it. His review is favorable, noting this:
Ultima I includes some pretty odd design choices. For instance, there’s no such thing as a maximum HP score. You never heal; you just add more numbers to your current HP. You can gain HP either by buying them from a king or dungeon diving. When you exit a dungeon, you regain a certain amount of HP depending on the monsters you’ve killed. If you do it right, you gain a net profit of HP. Yes, you actually grind dungeons for HP as well as XP. Speaking of dungeons, there are dozens of them around the world, but they all function in the same way. Monsters are randomly generated based on a monster table, which is dependent upon which level you’re on. There are no unique monsters or treasure in any dungeon, leaving all of them identical except for layout.
Information aboutUltima 1