Wasteland 2 - Socially Unacceptable
Brian Fargo has clarified his comments on social features for Wasteland 2, offering a mea culpa for jumping in too soon on the issue. From his blog post, Socially Unacceptable:
Creating fan funded projects with input and transparency is certainly a new experience for me, and I would not have it any other way. I think it is important to note that we still want to be creative and throw ideas out for debate, which is why I couch most of my details with caveats. What I have discovered is that there are some four-letter words with extra letters like “Social” which get very emotional responses. Social means casual to some people and Wasteland 2 is NOT a casual game. I will certainly be careful in my word selection as I want new ideas to be discussed without being railroaded for bad word choice. Also please keep in mind that we don’t start full production until the funding hits in about a month. Until then, the forums are helping us hone in on the most important tenets.
And to repeat… this is an old-school RPG and nothing is going to make us deviate from that experience but there could be some options to consider that make it more fun. In fact, the reason we are not doing multi-player is because it would have affected the narrative. Keep in mind that this game is pre funded, so I don’t have to use clever buzzwords to get attention or convince people to buy it. My thoughts on additions are pure in the sense of whether it would make it more fun to play. Period.
I clearly made a mistake in throwing out an idea before I communicated a cohesive vision document on the overall game. At two million in funding we will be doing the top things everyone wants anyway: a larger world and more content, more character dialog, more graphics across the board, and more audio. I should not have thrown out any fringe ideas this early on… but live and learn. [...]
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