KoA: Reckoning - Teeth of Naros Review @ GameBanshee
The latest Amalur DLC, Teeth of Naros, has been reviewed at GameBanshee. The aesthetic and world design for the new areas is praised but reviewer Eric Schwarz wasn't impressed with the quests:
At the same time, "Teeth of Naros" is content to simply tread water when it comes to its quest design and gameplay. If you can pick a standard MMO quest trope, "Teeth of Naros" has it. Fetch quests, kill-the-monster quests, and so on are all present, and while the original game often turned these basic concepts around by providing twists in story and gameplay, they're played completely straight in "Teeth of Naros." At its worst, I honestly just wanted to stop playing, rather than trudge through another generic cave dungeon with monster closets every twenty feet.
There are some definite moments of levity, originality and playfulness that appear from time to time. The Kollossae's version of "debate", for instance, follows a might-is-right philosophy that sees questions on life, the universe and everything answered by the one with the sharpest steel, and I came across a mad hermit in Idylla's sewer system who had some rather curious things to say. The problem is that for every five minutes of interesting, entertaining and clever things going on, there's an hour of boring fetch quests, or repetitive and grindy combat against the same three enemies. There's even a single dungeon the game makes you run through four times, with the exact same enemies at the exact same intervals. Yes, four times.
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