Legend of Grimrock - How Almost Human Rolled the Dice and Won
Gamasutra writes about the formation of Almost Human and the success of Legend of Grimrock, which as we know from their first post-release blog, has paid for the development costs "many times over":
As for why Almost Human thinks the game has been such a big hit, Salila believes the team was able to strike a crucial balance between staying true to the dungeon crawler genre's essential elements (e.g. difficulty, grid-based movement) to appeal to players' sense of nostalgia, and updating the game's graphics, audio, and user interface to meet modern standards.
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