Legends of Eisenwald - Interview @ RPG Codex
RPG Codex has an interview about Legends of Eisenwald, which you may remember from Kickstarter newsbit a few days back. Here's a bit on their previous work, Discord Times:
At first glance, Legends of Eisenwald looks quite similar to Discord Times (2004), Aterdux' previous title. What kind of game were you aiming for with Discord Times, and in what ways will this game be different from its predecessor?AD: Since Discord Times was created way before King’s Bounty: The Legend our motivation back then was a desire to revive forgotten gameplay of the original King’s Bounty. And our enthusiasm for Disciples 2 was reflected in the combat system.
Unfortunately, Discord Times lacked good graphics. And it was also quite, no, TERRIBLY difficult to play even though some fans think that it's a plus! And yes, we have to admit, in some areas it lacked balance. But we learned from our mistakes. The main problem of Discord Times – constant lack of gold – is solved: now only a special category of units will require pay – mercenaries. As for difficulty, in Legends of Eisenwald the player will have a choice on what level of difficulty to play at. (For the record, “Impossible” is a level that a player needs to choose to reflect the difficulty of Discord Times).
Information aboutLegends of Eisenwald
Release: In development