Frayed Knights - Crunch Mode, Research and Development
Jay Barnson writes about the pressures of real life and trying to be an indie developer, saying that progress on Frayed Knights 2 has been slow - but it is there:
So there’s the bad news. The good news is that except for the France trip, things may be lightening up for at least a little bit. And while progress has been slow on the Frayed Knights 2 front, there has been progress. A lot of it has been experimentation, as the new engine does demand a different way of doing things. I’m taking advantage of hindsight to create a bunch of tools from the very beginning that I wished I’d had during the latter stages of Frayed Knights‘ development. What tools I had made proved to be either inadequate for the task or, in some cases, way too over-designed and complicated to do something that turned out to be pretty straightforward – meaning a lot of wasted effort on a tool I hardly ever used.
Information aboutFrayed Knights