Larian Studios - Post E3
Lar writes about Larian's trip to E3 and their reasons for going in the first place in a blog post:
The road to LA started about 2 months ago for us, and when we began this particular journey, it looked like it was going to be smooth sailing. That didn’t last very long with the first crack in the plan appearing when we realized that in order to be featured in magazines at the time of the Divinity – Original Sin announcement, we’d need to show the demos we wanted to show at E3, one month before the actual show.
You’d think that after having been 15 years in this industry I could’ve predicted that one, but for some reason, the thought never occured to me, and the result of course was that we needed quite a few heroic development efforts to save the day.