Dishonored - Preview @ RPS
Rock, Paper, Shotgun has previewed Dishonored, breathlessly saying they need to see more:
So my time with the game did answer a few questions, such as what games the team were playing (and even working on) over the past few years. Visually it’s a meeting of Rapture and City 17 (not least thanks to the involvement of fantasy-skyline maestro Viktor Antonov), but with a distinct regency-punk bent of its own. It’s such a strong style that it stands out from screenshots, but it’s really in motion that the game’s most distinct moments set it apart. The flurry of ash from a guard being disintegrated in a forcefield, the spring-razor effect that takes a man’s head off. Gruesome, and gruesomely beautiful. Dishonored is going to be one of the most beautiful games of 2012, no doubt.
Yes, you can taste all the artistic influences like those elements that wine connoisseurs claim to be able to detect in wine. There the smoky aroma of the kinetic melee of Dark Messiah. There’s that earthy hint of Thief in the movement and stealth action (throwing objects to distract guards). Perhaps more than a hint, actually. This feels a lot like Thief-with-a-knife. It’s like a sort of magical-ninja extension to the Thief games. It’s almost as if that idea – the first-person stealth game – didn’t basically grind to a halt after Deadly Shadows. Then there’s a hint of Bioshock (especially 2) with dual wielding of weird weapons and magical powers in close-up combat. Finally we get an aftertaste of the oppressive sense of over-arching threat in the beleaguered, diseased city from well, a bunch of games, but Deus Ex and Half-Life 2 met to conspire in an alleyway here, and their odour is all around. It wears its influences on it sleeve, and does so in a brave, educated fashion.
Platform: PC, Xbox 360, PS3