Grim Dawn - Grim Misadventures #3
Crate designer Zantai writes a new development update on the Grim Dawn forums:
Patrons, readers, enthusiasts, this is Zantai and I bring news from beyond the veil of development. For those of you eager for another collection of screenshots, I’m afraid this is not your update.
While I had continued some environment work over the past two weeks, my primary focus was on dissecting and absorbing all that there is to know about the skill system for Grim Dawn. Skills in Grim Dawn had been structured upon a large set of use cases, which we then manipulate to create the player-hating hero and boss monsters. While the system gives us a lot of flexibility, it is not immediately intuitive. Given that I am already insane, this had little impact on my wellbeing and health.
I learned by doing, and we now have dozens of barebones skills with clear descriptors and use cases. This also translates to some documentation I will be compiling, with the benefits passed off to the modding community when our tools are released to the public.
This process naturally progressed to the creation of item affixes. Do you like cool items? We like cool items. We should probably have cool items! I’ve taken my skill-creating skills to craft some really out there stuff for our item pool. It’s too early to reveal it all, but I’m excited to wield them against the forces of “people who dislike my character”. Hint: it’s not only Legendaries that get a special treatment.
Having tackled environments, skills, and item affixes, not much remains before I am fully ramped up on all that entails Grim Dawn’s development. I am a jack-of-all trades after all.
Information aboutGrim Dawn
SP/MP: Single + MP
Genre: Hack & Slash
Release: In development