Frayed Knights 2 -Taking On An Army
Jay Barnson writes about possible combat changes with Frayed Knights 2:
I had a bunch of ideas for making an RPG more “realistic” (there’s that word again, gonna quit using it now) in this respect, and I still think they were great ideas for an RPG. But maybe they were not so great for a game with such deep roots in traditional RPGs (which were themselves deeply rooted in classic D&D game rules) like Frayed Knights. I love the way they play, but it does feel a little “off” for a lot of players. Anyone who has played through Frayed Knights: The Skull of S’makh-Daon can tell you that many “boss battles” seem relatively trivial compared to fighting large numbers of enemies. This is also why most of the “bosses” in Frayed Knights: The Skull of S’makh-Daon are encountered with minions. Solo, even the toughest bosses can be relative pushovers.
Information aboutFrayed Knights 2
Release: In development