Sacred: Citadel - Previews
Here are some previews of Sacred: Citadel, the side scrolling brawler, of which I am not sure it has that many RPG elements, but it might be fun anyway.
The key for the team was creating an over the top set of characters and art styles that not only fit in with the Sacred brand but also provided something that they could have fun with. Emphasising fun combat, exaggerated moves and a sense of humour throughout was key to making a game that lived up to the lineage of past titles according to Toplansky. ”I’d like to believe we’ve really followed through on the promises set up many years ago on delivering a really stylish game.”
Apart from the game's uniquely cartoonish aesthetic, that class-based gameplay is really the only aspect which stood out as the feature which Sacred Citadel brings to the table that other modern beat-em-ups lacked. It's too soon to tell if its walloping gameplay will possess the satisfying retro charms of Scott Pilgrim or Castle Crashers, but adding traditional RPG classes would add a layer of strategy that could really add something special to the genre.
Players can play as the Safiri Warrior, the Ancarian Ranger and the Khukuri Shaman, each with their own specialized combat style and weapons. The game supports drop-in/drop-out co-op, and will be available sometime in 2013 on Xbox 360, PS3, and PC. How deep the RPG elements actually go, and how varied and interesting the combat truly is, remain to be seen.
Meanwhile, the game will serve to further the story between Sacred 2 and upcoming Sacred 3. I didn’t play either of the Sacred games, and while Sacred 2 scored just over 70% on Metacritic on each platform, it still looks pretty fun. Though not necessarily as fun as Citadel.
Information aboutSacred: Citadel
SP/MP: Single + MP
Platform: PC, Xbox 360, PS3