Expeditions: Conquistador - Preview and Interview @ XP4T
XP4T have done a preview of Expeditions: Conquistador which is followed by an interview with Jonas Waever the Creative Director of Logic Artists who are creating the game.
You start out as a Captain for a Spanish exploration crew which just arrived in the New World. Talk about a universe of possibility for a premise. I mean, even before you play the game, with this basic idea you imagine freedom and ability to do anything you want!
Conquistador doesn’t disappoint either. Similar to a choose your own adventure game, each conversation with relevant NPCs gives you an interesting series of answers, each of which might prompt a different response from the interlocutor. You build up relationships, whether in good or bad, from the beginning.
XP4T: How deep will the player’s choices influence the NPCs around the world and the story events?
The player’s choices will influence the game to a huge degree. Entire communities will turn on you or rally to support you, people will live, die, or join your enemies to fight you depending on your decisions. We have loads of systems in place behind the scenes to remember your choices and to remember what happened to whom, and your major decisions will even be able to change things on the world map. The sort of choice-and-consequence you may have seen in Hispaniola is only the tip of the iceberg. In the Aztec campaign, we’ll have many more NPCs that you can recruit into your expedition, we’ll have a whole faction system to keep track of your interactions with the natives, and we’ll have a lot more optional content like side quests and exploration events.
In addition you can also check out their Kiskstarter site for a video and explanation of the worldmap.
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