Dark Souls - Prepare to Die Edition - More Reviews
Another preview of Dark Souls: Prepare to Die showed up at Forbes. The reviewer feels it is a good game but the port is rather bad, but becomes better with some custom fixes.
I tried playing with mouse and keyboard as long as I could. It was excruciating. I praised the sun when I finally got my Xbox 360 controller working. Running at 1080P internal resolution with anti-aliasing cranked up to 16X and an Xbox 360 controller…the game is sweet. I meant that. It’s already the best version of the game once you make these changes. This means that on the day the game is released, the modding community has already made this game awesome.
I know a lot of people are pissed off about the port, and I think they’re totally justified in feeling burned. If From was hitting blockades, Namco or From should have brought in some people to help. If a modder can make such an enormous fix in such a short period of time, experienced PC game designers could have come in and really helped From along.
In addition also Rock, Paper, Shotgun checked the game out.
Dark Souls resembles an RPG, with its levels, stats and classes, but that’s only one aspect of the game. Killing monsters and collecting souls is kind of like gathering experience, sure, and it’s certainly possible to grind, min-max and become the best possible version of whatever it is you want to be, whether agile assassin, armoured knight, archer, cleric or wizard. Thanks to the multiplayer sharing of the world I’ve seen phantom images of other players who are as unlike my character as another humanoid could be. One lonely figure, clinging to the solace of a bonfire’s glow, was the spitting image of Rincewind, pointy hat and all.
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