Expeditions: Conquistador - Interview @ Pure Sophistry
An interview with Jonas from Logic Artists the creators of Expeditions: Conquistador can be found at Pure Sophistry.
What do you think is the most important feature of this game?
I would say our Morale system, that’s something we’re very proud of. Ever follower has certain personality traits which will determine basically when they will loose moral- depending on the loss of that they will chime in with their opinion or perhaps even leave you based on your actions and that morale. We have quite a large amount of followers for a role-playing game- you start off with 10 and you can end up with 30. We keep track of all that based on personality traits which really makes your followers come alive.
How does Kickstarter affect your development cycle?
One of the biggest chances was taking on the PR responsibilities, we haven’t hired another agency to do it for us. On the other hand- it’s very exciting to be talking directly to the people who are interested in buying the game. it’s almost like you have this pool of people who preordered the game. Of course- a lot of their requests and expectations are completely unreasonable, but that’s part of the fun as well- engaging with them and explaining why certain things won’t work- or that these elements will appear in the game but in a different capacity.
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