Chaos Chronicles - Interview @ RPG Codex
The Codex has an interview with Peter Ohlmann, Technical Director at Coreplay, to discuss their turn-based fantasy RPG, Chaos Chronicles. An early question:
RPG Codex: With your previous game, Jagged Alliance: Back in Action (JA:BIA), you decided to ditch turn-based combat mid-development in an attempt to make the game... more dynamic. This begs the question: how can fans of turn-based combat be assured you will not decide to suddenly ditch turn-based combat with Chaos Chronicles?
PO: This statement isn’t 100% correct, because JA:BIA wasn’t planned as a turn-based game. And as a contractor we weren’t involved in those kind of decisions anyway. Our company was hired for this production and there have been serious discussions about this topic on both sides. For further details, please ask the publisher of JA:BIA. We are pleased with the introduced Plan&Go combat system, although we can fully understand those angry fans who expected the original turn-based mode of Jagged Alliance 2.
But ‘Chaos Chronicles’ is a different story. It’s our concept, our game and we planned to use turn-based combat from the beginning of the concept phase. In contrast to our previous production, we have full control about any creative decision in CC. By the way, we wrote about this particular topic on our development blog lately.
Information aboutChaos Chronicles
SP/MP: Single + MP