Expeditions: Conquistador - Funded!
The Kickstarter for Expeditions: Conquistador has been successfully funded, with a mere 60 hours to go ($70,700 / $70,000). The team is naturally interested in finishing on the highest note possible, so the first original stretch goal has been divided in four to encourage pledges. Here's an update from just before they crossed the line:
With $500 left to raise and 3 days still on the clock, our Kickstarter is effectively successful!
Though time is short, we must now turn our attention to the stretch goals. There have been a lot of suggestions in our discussion page about what to do with the stretch goals, and the general consensus seems to be that we'd set our first stretch goal too high.
In response, we've now divided our stretch goals into four. The highest stretch goal (extra campaign) remains the same, and we realise at this point we're unlikely to achieve it, but the other stretch goals now look like this:
Stretch goal 1 - $80,000
Choose passive abilities for your followers every time you level up!
Stretch goal 2 - $90,000
Greater visual variation in the character models
Stretch goal 3 - $100,000
Character ability trees (6-9 active combat abilities per character class)
Of course any excess pledges that fall short of a stretch goal will be put to use on polish and quality assurance. Those of you who believe the game won't be fun without more character customisation, set your eyes on that first stretch goal!
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