Inquisitor - Review @ Gamasutra
Gamasutra takes a long look into Inquisitor and bring us their views of the negative points of Inquisitor, with a promise that they will bring another article soon with the positive elements.
If there is one problem that permeates just about all of Inquisitor, it's direction. The game is simply not very good at telling the player what to do, where to go, and when. When you're given a quest, most of the time you're on your own in figuring things out... which is both rewarding, and occasionally extremely frustrating.
Inquisitor starts out with your character standing alone in a forest, on a dirt road. Although some vague instructions are given during the introduction, it's not one second into the game and already things are a little unclear. Exactly where am I? Where am I supposed to go? How do I know how to get there? Following the road north soon reveals the gate to the town of Hillbrandt, which is barred shut by the guards, who insist that I go fight some giant bats pestering the town walls before I'm let in. Not more than a few seconds into the game and already I have my first side-quest.