Project Eternity - Update #4, DRM-Free, Digital Tiers and Add-Ons
Update #4 has been released for Project Eternity, offering a DRM-free option via GOG, digital reward tiers, addons and beta access for the $140 Collector's Edition. They have also announced a series of updates:
Well you all did it, you helped us get to $1.6M and we now have a Mac version and are adding more story into the world.
We have also been listening and reading your feedback on Kickstarter and have some changes that are happening as soon as this update is posted. One thing, we are not updating just yet are the stretch goals, but don’t worry those are going to get updated very soon. Oh, and we are putting a schedule together for updates that will include guest stars almost every day – Josh will be talking more about the design tomorrow (Sep 20), our unflappable CTO Chris Jones (architect of the Fallout and Arcanum engines) on Friday (Sep 21), and I think we will be able to squeeze one in from Mr. Tim Cain over the weekend.
So, what are those changes?!?
DRM Free Option
You asked and we are delivering. In conjunction with GOG, we are going to offer a DRM free version of the game for our Kickstarter Backers. When the campaign ends, you will be able to choose whether you would like a key from GOG or Steam. For our Mac friends, we are still working on a DRM free option, since GOG does not currently support the Mac. Oh, and the great guys at GOG are having a special right now on all of the great Infinity Engine games, so check that out as well.
New Digital Tiers
We are adding a $50 and an $80 digital tier. The $50 tier will get you the digital version of the game, the soundtrack, the digital version of the Collector’s Book, a collection of wallpapers made for multiple resolutions and multiple monitors, high resolution concept art, a high resolution version of the map, and ringtones. For the $80 tier, you will get all of that plus a digital copy of the strategy guide, and a second digital download of the game.
Head over for the full text.
In other Eternity news, engineer Steve Weatherly dropped by Reddit for an IAMA. Steve is careful not to reveal anything he shouldn't but it's worth a skim through:
At the moment I am responsible for all of the gameplay systems for Project Eternity. That means combat, AI, camera, movement, etc. We're still VERY early on in the project and I'm just laying out a foundation for this stuff. Two engineers are not enough for this project, we will be ramping up over time. I don't know what the final count will be, but I'm sure the management types do.
Information aboutPillars of Eternity
Release: In development