Arakion - The World and Creating It
An update from the Arakion Kickstarter ($17.5k/$25k, 12 days) on creating the game world:
Arakion exists in an extremely prodigious and engulfing world. From the moment you first step foot in it, till the final battle, I'm striving hard to make everything feel like it has a place and reason for being.
In the same fashion the world is also highly interactive. You'll be able to interact with almost everything around you, a lot of time has been spent developing something that doesn't feel stale and static but is engrossing. In most games you will go from point A to point B, in Arakion you'll journey through the world being presented with multiple paths to get to your destination. If you're the explorer type, you will be able to go to massive open areas that have nothing to do with your main quest, finding dungeons and secrets and spending hours exploring the vast land that Arakion has to offer.
On the other hand if you prefer a more linear story, you'll be able to focus on the main quest and choose a more point A to point B approach. The world of Arakion presents you with a lot of options that don't bottleneck you, and that's the way it should be.