Your donations keep RPGWatch running!
Box Art

System Shock 2 - Thief 2, Unofficial Patches

by Dhruin, 2012-09-26 23:51:05

I've bundled these together rather than writing two, essentially identical, newsbits. Vurt writes in to point out Unofficial Patches that have been released for System Shock 2 and Thief 2. The fixes enable the games to work well on modern hardware - including widescreen support - as well as a slew of other fixes. The patches originate from "Le Corbeau" on the French forum Ariane4ever but we'll pick it up from the TTLG forums, in this thread. Kotaku also has a newsbit, with some brief impressions. A snip from the lengthy patch notes:

Renderer:
- Added windowed mode
- Added single display mode option - no resolution change between menus and game
- Added ingame support for all common resolutions, including widescreen
- Added support for 32-bit color
- Textures can now be automatically promoted to 32-bit, improving quality and effectively eliminating the palette limit
- Added UI framerate cap option to avoid GPU fan spinning up in UI
- Added DDS/PNG image support
- Added full 24/32-bit TGA/BMP image support
- Increased the maximum number of frames allowed in animated textures from 20 to 99, and increased the allowable filename length for animated textures (before the underscore) to support more than 7
- Animated texture rate can now be specified via a material file for that texture
- Fixed a bug where Transparency property didn't (correctly) apply on objects that contain transparent polys

Information about

System Shock 2

SP/MP: Single-player
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details