The Banner Saga - Interview @ Rock, Paper, Shotgun
Rock, Paper, Shotgun continue their articles on The Banner Saga with an interview with the developers.
RPS: So does choice in Banner Saga largely revolve around how quickly you decide to move from place-to-place? Or are there more road-mapped, BioWare-style choices as well?
Alex Thomas: That’s definitely a large part of it. Another is just how much you support your caravan. You’re going to get these random events based on everybody’s different stats. There are three things you’re trying to balance as you’re moving along: endurance, morale, and supplies. People are going to constantly be triggering these events based on what level those stats are at. I guess the key word that we’re going for is that everybody has their own motivation, their own agency. They’re going to leave. They’re going to join up with you. They’re going to do what they want to do to handle the situation.
Arnie Jorgensen: That’s a good point. In a single-player story, everyone thinks you control the characters. But here, you don’t. You’re the guy running the caravan. But everyone’s got their own agenda. You’re just trying to get everyone along to the end of the story.
Information aboutBanner Saga
SP/MP: Single + MP