Original Sin - About the Advantages of the PC
In a sneak preview of a yet to be published interview, David Walgrave, producer of Divinity: Original Sin, talks about the advantages of working on the PC.
“It’s probably a very personal opinion, but I find interacting with the world and the user interfaces a lot more intuitive on a PC,” he said.
“I just asked a programmer’s opinion, and he says developing for PC is more flexible, more forgiving. It’s a more open platform where it’s easier to do something the way you want it to, rather than having to do it the way the console expects you to do it. On PC, you don’t need to adhere to TCRs and other specific requirements and expectations.
“The hardware limitations of a console not only have an impact on textures and framerates, they are also limiting the amount of different characters and items you can put in a region. Development cycles on a PC are faster too. Developing tools, testing out something, all that goes faster. On a console, you need to build to specific formats. On PC, you define these yourself.”
Information aboutOriginal Sin
SP/MP: Single + MP