Hero-U - Kickstarter Update #3
In the third update on Hero-U, Corey Cole talks about how thier plans on merging the adventure game with the RPG. Here is a part for adventure players that do not like combat.
You know those multiple solutions? Many of them involve avoiding fights entirely. As a Rogue, Shawn can sneak around many combat situations. He can get away from them by using sneezing or flash powder. He can sneak up behind his enemies and take them out of action before they know he's there. He can lay traps to keep his enemies away. Hero-U's tactical movement and action features will let you play the game the way you want to play it.
No combat? No problem.
Of course, if you want a higher level of challenge, and don't mind getting your hands dirty in combat, you'll treat battles as a new type of puzzle. All of our combat is turn-based, so you will make decisions and see how the monsters respond, then try your next actions. Many died-in-the-wool adventure gamers may soon find they love Hero-U's combat. If you're one of the players that doesn't enjoy it, you'll avoid it. A skilled Rogue chooses his fights, and might well choose "none".
Hero-U is all about choices, and to fight or not to fight is one of them.
Release: In development