Grim Dawn - Grim Misadventures #10
Zantai writes a new update on the Grim Dawn forums, showing off the work of two full-time artists they have employed with their Kickstarter funds:
This week we have a special treat for you – ph4at 13wtz. Thanks to the generous support we have received from those who have backed Grim Dawn through our website and the Kickstarter campaign, we have been able to employ two full-time artists and this has allowed us to expand the amount of unique art we’ll have for environments, enemies and, of course, equipment.
Until recently, our artists have primarily been working on enemy models and environmental art as those assets need to be built first so that they can be passed off to animators and designers, who then perform their part in getting the enemies working in-game and/or using the assets to build the world itself (as seen in some of our earlier environment previews). The item art tends to happen last because all the rest of the work necessary for getting equipment into the game can be done with placeholder art. So, as you may have noticed over the past couple months, significant progress had been made on designing a large number of unique items, creating database records, and configuring stats to get the items hooked up to loot tables, ready to drop in the world.
It has been exciting recently to test the game and see uniquely named items dropping with alluring blue text and impressive array of bonuses. However, without unique art, a bit of that magic was missing. It is exhilarating to see this final piece of the puzzle falling into place at last as our artists sculpt the unique models and effects for epic items.
Head over for the art.
Information aboutGrim Dawn
Genre: Hack & Slash
Release: In development