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Obsidian Entertainment - From Torment to Eternity: Chris Avellone

by Dhruin, 2012-12-02 09:13:59

Chris Avellone has been interviewed at Gamasutra in a feature titled From Torment to Eternity

For Project Eternity, you've gone with a more traditional fantasy setting than in Torment. Was that always your intention?

CA: The way we approached it was we got Josh Sawyer, who was the project lead on Fallout: New Vegas, and we got Tim Cain, me, Feargus [Urquhart] and our other project director Adam Brennecke in a room, and we listed out all the points that we enjoyed about Infinity Engine, and notably dungeon delving, and a lot of the discussion came back to a lot of the strengths that the Forgotten Realms setting had. What they would do is they would create a lot of interesting spaces and sort of build cultures around these cool dungeons, and it was resonating with just about everybody, that they wanted a more traditional fantasy setting.

I do think that the ways that we're approaching the fantasy setting... It's not [entirely] "traditional fantasy." You'll see some similar races, but the takes on the races are going to be a bit different than people expect, so I think that'll be enough to set it apart.

There's also an audio interview with Chris at a site called Koobismo (thanks, NMA).

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