Project Eternity - Update #34, First Art Update
Obsidian's Art Director for Project Eternity Rob Nesler has posted a large update on their work developing the art. A number of "grey" work-in-progress art samples are provided and here's a snip from the text on the +3 Medicine Ball Flail you'll see in the samples:
Mark is our Lead Animator, and he knows his sh-tuff, but he made the Medicine ball. Needless to say, he will not be asked to make any more weapons. No no, it just so happens, that he was making it so he could test physics on weapons. So, it’s all good--we don’t care what things look like right now, we care about making things that matter, and making them right. Lately Mark has been testing cloth physics on our characters, as well as physics on weapons, and attachments. Prior to that he was building a basic set of traversal animations and getting them into the game. Crucial.
Information aboutProject Eternity
Release: In development