Telepath Tactics - Preview @ Indie Game Mag
The game starts with a brief introduction to the plot done via scrolling text before setting the scene with some of the main characters in a brief introduction of the characters. All in all the story does not develop greatly in the demo, but this is largely due to the demo being limited to only a few level, with most of them tutorial based you only get a brief feel for the gameplay.
Although the demo does have a distinctly slow pace it guides you through all the basics more than adequately. The pace can be compared to that of someone being first taught Chess and equally as necessary. This becomes apparent when you play the game as there are a lot of subtleties in the characters and the ways in which every piece interacts. Although you learn very quickly from your mistakes and when you leave your flank open to be backstabbed by the enemy, you do learn to always rotate your characters appropriately.
All the small subtleties in the game make for a game that may look quite basic and straightforward on the surface but is actually very deep and engaging. You do have to constantly think ahead, and figure out the best route for that particular scenario. This is where the static nature of the characters really comes into full bloom, as you are able to begin planning where they will be and how they will get there. You can anticipate damage and find ways to counter times you let your guard down, really the level of strategy possible is endless.