Project Eternity - Utility and Balance in Game Design
Josh Sawyer has made a new video as an answer to a question posed to him on his Formspring account.
When you write about how all classes in Project Eternity should be "useful", what does that mean? Does it mean they need to be equally powerful and "balanced"? If so, what does that even mean in a single player, party-based RPG?
Information aboutPillars of Eternity
Release: In development